CSR2 Aston Martin DBX best shift pattern, how to Tune it and Review / How To Drive. Danny Lightning merch is now readily available. Try out my shop link!!! & in a few days the shop tab on my YouTube channel must be working so you’ll be able to buy march right off of my YouTube channel, for now here is the link.
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Please Try out my different YouTube channels, Links for those and lots of great info found under, just scroll down a bit. Make sure you chck out my CSR2 playlists, they cover most things in the online game and allow you to learn about and how to play the online game.
big thanks to asho speed the king and NITRO4CSR for letting me use their accounts to show you maxed out cars and shift patterns.
Asho : https://www.youtube.com/channel/UC2nlAHF2VLu7wq6I9xR_IwA
Nitro : https://www.youtube.com/channel/UCie_4e8i_f100z6BxwKSI-g
list of most cars in the online game and how fast they are
-Season RP schedule
MY Other YouTube Channels
Shane and lightnings wacky world. https://www.youtube.com/channel/UCyEcB8TsosvGOjSHho9DQNQ
My War robots gaming channel
What are PP and EVO
These are the numbers under the name of the car. PP is the BHP of the car in stock together with updated form & Evo is the extra performance you have for using fusion parts together with tuning your car. For example, you’ve got 300 +100. In the, 300 is the PP and +100 is the EVO together with EP as NM refers to it. Does the mean 400 total? NO! Most people think its additional likely to be: 300 + (100/10) = 310 in total (this is just a guess merely NM knows the true value of those 2 numbers combined).
For tier 1 through tier 3, in live races, it’s usually best to have a low PP and a high EVO (you’re aiming for an EVO of somewhere between 500-700+). After we had been enjoying for a couple months, we stumbled upon a video which talked about how to acquire keys in live racing using a Golf GTi, so we updated the NOS, tires, and trans on a GTi (one we had gotten from a crate) and left everything else stock, added fusion parts to those updates, tuned it, and found it was a pretty good way to start out grinding for keys. The numbers for which construct and tune were 231 +527 (we kept track of those numbers, because we were curious if it would work and wished to remember them if it did.).
For tiers 4 & 5, have a tune which can race close to, together with slightly under, your dyno time and has an EVO of somewhere between 700-1000+; the is your goal. You’re searching for a 50% acquire ratio. Winning a lot of races in a row & having a acquire ratio over 50% feels great, but it will usually bump you into a quicker lobby (e.g. you will be forced to race quicker & quicker opponents). It’s even vital to discover the right lobby for any live racing you do. If you lose several in a row (and they are killing your run times), back out and re-enter. There are a lot of complaints about match-making in the multi-player part of CSR2 and sometimes we have frustrated as well, but together with time and effort, you’ll be able to do it.
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